This section of DITC provides an overview of some of
the best of the recently created design-based curricula,
along with interviews where you will hear directly from
the makers of these materials. These lead authors describe
the ideas that lie behind the activities that are showcased
under DITC's Select Design Task tab:
Georgia Tech's Janet Kolodner talks about the importance
of creating a need in students to do and a need to
know, and how cases can aid students solve design
problems, with the help of design rituals
like whiteboarding, gallery walks, pin-up sessions
and design rules-of-thumb.
in Physical Science
Harvard's Phil Sadler describes key elements of his
materials that use redesign tasks
with strong connections to National Science Education
Standards. CIPS challenges are designed so that students
can do rapid prototyping and easily
observe changes from one design iteration
to the next.
CCNY's Gary Benenson reviews his recently published
Stuff That Works! series and tells of low-to-no-cost
approaches, like the scavenger hunt,
to learning about and redesigning everyday technology.
Design & Technology
England's David Barlex tells about the pedagogy of
the UK's Nuffield D&T materials that spans all
grade levels (Key Stage 1-4), and supports students
in creatively solving open-ended design problems called
capability tasks by building knowledge
and skills through doing resource tasks.
Bernie Zubrowski describes the after-school design
curriculum developed at EDC that can be used in regular
classroom setting as well.